Lastly, it is a good idea to annex or diplo-annex all remaining Mesoamerican states. However, completing Humanist Ideas along with Exploration unlocks a policy that gives a +50% bonus to native assimilation, which can be very useful if paired with the Native Tradin… However, it is inadvisable to continue upgrading Military technology once the other Mesoamericans have been annexed or vassalized, as the reformation will give the Mayans many free technologies. I am getting very frustrated as I feel like the game went from a nice wide world game to one where I just go around putting out fires in Mexico constantly.Is the answer just don't conquer the locals? The strategy for all four Mayan states after the first reform is essentially the same. “It’s not about the country, it's how you use it.” Here’s how to have fun with several common and uncommon choices: 1. Mary of Lotharingia - Starting as Burgundy, form Lotharingia and have a female ruler named Marie. The first idea group acquired should of course be Exploration, followed by Expansion, though it can be wise to wait until reaching Diplomatic Technology Level 7 before investing any monarch points in ideas. This reform should wait until after some of the Exploration tree has been filled out. The Rocky mountains, Utah-Nevada are perfect defensive battle places. The first priority should be securing a core province next to the empty regions of Northern Mexico, which will open colonization of North America. The best choices for the earliest reforms are either the reduction to coring costs or the increase to infantry combat ability. Players with Rights of Man installed can also raise legitimacy if it falls very low, but many Mayan events raise it regardless. First thing first, you need to beat USA in the Texas war.

Make sure you elect an admin ruler if you're on 1.7.It might be easier just to let Mexico collapse and reconquer the land I didn't fully annex every single one of the smaller Mexican entities, I only did it to Aztec and Zapotec to begin because I had some inkling it would be hard to settle (just didn't know it'd be this hard).So, basically until my colony can core each province I'm sol on having a nice relaxing ownership of Mexico? It'd be a bit like the Cherokee forming the United States of America. A focus on this early will boost your research later. Should one of them become too strong and threaten Mayan expansion, an alliance solidified by granting some provinces in war can help. The Nahuatl reforms require 5 vassals, so AI Nahuatl countries will constantly force vassalize each other. Researching any further is a waste of points until reforming the religion. The terrain here is less harsh and colonies will subsequently grow more quickly, so the Mayans can expand rapidly and check European expansion in the New World. It is now up to you to agree or to press on. If at all possible, try to conquer all of the Mayan states without allying another Mayan country or Zapotec. Now switch to clergy and increase it up to 4% for maximal literacy gains. Reforming the Mayan religion will jump the empire's technology levels to 75% of their neighbors and eliminate the penalties from unembraced institutions, in addition to allowing the Mayans to adopt later institutions normally. So, I am playing as English. While the names differ the pantheon and many traditions are quite similar to the Nahuatl religion. No matter how many points are saved, using any monarch points when above the limit will reduce the stockpile to the maximum, which is capped at 999 with all institutions embraced. If you do want to expand, however, this is the time to do it: during truces with the US. Allow them to occupy it. )Opening Moves - Ending the Texan Rebellion & Stopping The USALate Game: Struggle with the United States (1870-?) Seems like an obvious oversight if it is. Once they are gone, split your army to occupy all of Texas (don't worry about the war score, even when its positive the USA still can't join due to Texas's war goal), and accept the peace offer to annex Texas. Administrative points not devoted to coring should initially be used to research Administrative technology in order to get Exploration ideas so that colonization can begin in earnest. Once this has been accomplished, a wise next move is to begin wiping out budding colonial nations before they can take too much land, preferably those belonging to the rivals of the Mayan ally. The worst-case scenario is discovering a European nation when they declare war on the Maya. Later expansion into East Asia can also be a good strategy since the technologically-lagging Asian countries will not be able to offer significant resistance, with the possible exception of As is always the case with Paradox games, once the empire has established itself as a power, it is up to the player to decide in which direction to advance and what specific strategies work in each war. I'd like to know if there's any way I can change the color of my colonies to that of my current country? What one should keep in mind is that USA cannot enact The first option involves deliberately losing battles to the Texans.

A formable country is a country that does not exist at the beginning of the game (although it might in later historical starts) but can be formed if certain conditions are met. As mentioned above, the best way to prevent this is to prevent one nation from achieving hegemony in the first place through strategic alliances with underdogs and constant attacks to prevent the rise of Nahuatl vassal empires.


Once these steps are complete, Mesoamerica has been united, and the Mayans have filled out some of their idea groups, they will reap the benefits of having a solid economy and powerful military supported by excellent national ideas and one of the best religions in the game.